﻿using System;
using System.Collections.Generic;
using System.Text;


namespace SqlDataProvider.Data
{
    public class NpcInfo
    {
        public int ID { get; set; }

        public string Name { get; set; }

        public int Level { get; set; }

        public int Camp { get; set; }

        public int Type { get; set; }

        public int X { get; set; }

        public int Y { get; set; }

        public int Width { get; set; }

        public int Height { get; set; }

        public int Blood { get; set; }

        public int MoveMin { get; set; }

        public int MoveMax { get; set; }

        public int BaseDamage { get; set; }

        public int BaseGuard { get; set; }

        public int Attack { get; set; }

        public int Defence { get; set; }

        public int Agility { get; set; }

        public int Lucky { get; set; }

        public string ModelID { get; set; }

        public string ResourcesPath { get; set; }

        public string DropRate { get; set; }

        public int Experience { get; set; }

        public int Delay { get; set; }

        public int Immunity { get; set; }

        public int Alert { get; set; }

        public int Range { get; set; }

        public int Preserve { get; set; }

        public string Script { get; set; }

        public int Probability { get; set; }

        public int CurrentBallId { get; set; }

        public int FireX { get; set; }

        public int FireY { get; set; }

        public int DropId { get; set; }

    }
}
